Marble madness music remix11/30/2022 ![]() ![]()
In a multiplayer game only one player can get a powerup from each location. Knobby gives a marble super-sharp control, and Heli grants flight for a while, allowing for huge shortcuts.Īs speedrun playthroughs have demonstrated, these powerups allow for gigantic time saves! Heli can bypass whole sections of the maze, and Knobby allows a marble to tear around corners with pinpoint precision. Two of these, Cloak and Crusher, allow the player to either evade or destroy monsters. It’s possible to bash through these and collect the powerup that’s currently on display. Throughout most of the mazes (not the first or last) there are crown-like structures with a cycling powerup atop them. ![]() Marble Madness II was developed seven years after Marble Madness, and in that time powerups went from intriguing new idea to de rigueur. Time will inform us of the feasibility of this. There’s the advantage that the programming of the original, trackball-based Marble Madness is out there. I’ve seen forum posts speculating about what would be necessary to reimplement trackball control in the game, even though it’s not a simple change to the code. ![]() But also, joysticks can be less precise for this kind of game. With digital joystick control, long narrow passages lose much of their danger, turning a frantic perilous roll into the holding of a direction and the tap of a Turbo button. (I think this is a shame, as a long-time outspoken fan of Rampart, but it’s understandable for this game!) There is talk in the arcade modding community of some people wanting to turn their Rampart machines into Marble Madness II, despite the hardware being quite different. #Marble madness music remix upgradeIt’s possible, had Marble Madness II made it to production, that it would have been offered as an upgrade kit for Rampart. Atari had been associated with trackballs for a long time, going back to the classic Atari Football, and they had recently released the trackball-based strategy/puzzle game Rampart. In an earlier stage of development (as “Marble Man,” see below) the game went out on test in a trackball version, but it happened around the time the company began to move away from trackballs as a control method. It makes for a huge difference, it makes the game easier, and also negates the point of the game a little. ![]() Marble Madness II uses standard eight-way joysticks. Marble Madness, in the arcades, a trackball game. #Marble madness music remix seriesAt the very end the players have to climb a series of icy slopes that’s very difficult to make it through! It’s a suitable successor to the end of the first game’s Ultimate Maze, with its disappearing pathways. Only two attempts are granted here: The First Try, and then, after a continue, the Last Try.Ī lot of the game is fairly easy, but King of the Mountain is long and tough! Unlike most of the other mazes, the player starts at the bottom and must ascend to the top. It’s like a tier to itself with only that one level. This pattern lasts until the final level, King Of The Mountain. In group play, they can continue with the same time as one of the other players. Throughout all of this, if a player runs out of time in solo play, they can opt to continue to try the maze again with a large amount of start time. Players get five extra seconds for every 5,000 points they score, on top of a large time award granted for starting the next tier. The players use their marbles to hit targets to spell either MARBLE or MADNESS, and hit drop targets to earn as many points as they can. The only ones that come to mind that are absent are the Intermediate Race’s rolling wave and the infuriating cycling platforms at the end of the Ultimate Race.Īfter each tier, the players enter into a pinball-themed bonus stage! The acceleration is tuned way up for these, making them feel properly chaotic. The attention to detail on recreating the experience of the first game is admirable! And as mentioned, the music is terrific.Īll of the original game’s enemies and most of its obstacles are seen somewhere in this game’s 14 levels. The sound design is nearly identical to Marble Madness, using many of the same noises. #Marble madness music remix driverDid someone raise that much money? They are now on the Internet Archive, and work on an official MAME driver is well underway, so in any event, stuffing this genie back into its lamp now is probably impossible. Was it leaked? Did someone who happened to have the roms just decide one day to throw them online? There’s a thread at AtariAge that notes that the owner would release the roms in exchange for $42,000. As mentioned before, no one seems to know how this game, long a holy grail for preservations and arcade enthusiasts alike, got released. ![]()
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